War of Elements

WAR is a simple and fast card game played by a player and the dealer. The game takes place in LIVE mode 24 hours a day. The presenter (dealer) welcomes bettors at the start of each new draw. Bets on the draw can be made before and after the player’s card has been dealt.

War uses one standard deck of 52 cards. The player gets the first card and then, a short time afterward, the dealer also gets a card. The cards on the table are compared and the winner is determined; the result of the game can be a win for either the dealer or the player. War is possible if the player and dealer’s cards are the same: in this case, there is no winner, and this is the third possible result of the game.

Bets are available on the result of the game, the color, suit, and exact value of the next card, over/under, a face card, or a non-face card.

Before each draw, bettors can place bets on the upcoming draw and on the ones following it. At the same time, bets on different draws can be combined both with other War games, and with other TVBet games offered by the betting company. As such, combined and improved odds are provided.

In addition to winnings, bettors can receive a bonus in the form of a jackpot. There may be three jackpots in the game.

 

  1. TERMS AND DEFINITIONS IN THE GAME:

1.1. Odds: A numerical multiplier rounded to three decimal places that is assigned to a game outcome to determine how much the bettor’s stake on this outcome will be multiplied by. It is used to calculate their winnings if the result of the game matches the outcome or outcome option selected by the bettor. The odds indicate the mathematical probability of an outcome: the closer the odds are to one (1.000), the more likely it is that the outcome of the bet or the outcome option will match the result of the game.

1.2. Card attributes: The features of any card in the deck which help to differentiate it from the others: value, color, and suit.

1.3. Value: One of the three card attributes which indicates its position in the deck, from two to ace (2 – two, 3 – three, 4 – four, 5 – five, 6 – six, 7 – seven, 8 – eight, 9 – nine, 10 – ten, J – jack, Q – queen, K – king, A – ace). Ace has the highest value, and two has the lowest. Cards of the same value of different suits lead to a War.

1.4. Suit: One of the three card attributes. There are four suits (hearts ♥, diamonds ♦, spades ♠, clubs ♣) and the suit is marked on the card together with the value.

1.5. Color: One of the three card attributes: the color of a card’s suit and its value are indicated on it. Hearts and diamonds are red, while spades and clubs are black.

1.6. Deck: A set of 52 (fifty-two) cards, consisting of one card of all thirteen values ​​in each of the four suits.

1.7. Card shoe: A gaming device from which cards are dealt to the dealer and the player during the game.

1.8. Discard tray: A gaming device where the cards are discarded at the end of a round and once the game result has been determined.

1.9. New card shoe: A gaming device containing a new, shuffled deck of cards which replaces the current shoe when there are no cards left in it.

1.10. Card draw: One of the continuous, recurring stages of the game, indicated by a draw number and comprising the deal of a card to the player and then the dealer.

1.11. Cut card: A special plastic card which is black on both sides and which is not used in the game; it is only intended to cover the bottom card of the deck after shuffling so that it is not seen.

1.12. Player: One of the parties in the game to whom the first card of the round is dealt. This card is placed in the marked area on the table, closest to the viewer.

1.13. Dealer: One of the parties in the game to whom the second card of the round is dealt. This card is placed in the marked area on the table, closest to the dealer.

1.14. War: A situation where the values ​​of the dealer’s card and the player’s card are the same, and so neither the player nor the dealer wins.

1.15. Face card: Three cards from the full range of card values, namely the jack, queen, or king of any suit.

1.16. Non-face card: Ten cards from the full range of card values, namely ace, two, three, four, five, six, seven, eight, nine, and ten.

1.17. Betting round: A period of time, measured with a countdown, which is allocated for betting on the outcomes in the list of markets. The end of the betting round signals the deal of the next card.

1.18. Bet: One of the outcomes offered in the list of markets, of which the value or option that is chosen by the bettor must match the result of the game.

1.19. Stake: The amount of money that the bettor offers to the betting company. If the bet(s) win, this amount will be multiplied by the odds to calculate the winnings.

1.20. Current draw: A draw in the game that you can bet on at the current time. The live broadcast monitor shows a countdown to the card deal for any round in this draw.

1.21. Upcoming draws: Draws in the game which you can bet on at the current time, but which will only take place after the current draw. Bettors may place bets on draws other than the current one.

1.22. Bet slip: An electronic or printed document confirming a transaction between the bettor and the betting company for one or more bets. The bet slip includes the following details: date, time, bet slip number, information about the bets, total stake, total odds, type of bet (single, accumulator, or system), and others. Bets on the current and/or upcoming games of the same type can be added to the bet slip, as well as bets on other games.

1.23. Standard bet slip: A type of bet slip where the bets, odds, and winnings are calculated according to the rules for single bets.

1.24. Combination bet slip: A type of bet slip where the bets, odds, and winnings are calculated according to the rules for accumulator or system bets.

1.25. Single: A type of bet slip settlement where the total winnings are calculated by simply adding up the winnings from each bet that is part of the bet slip.

1.26. Accumulator: A type of combination bet slip settlement where the winnings equal the total stake on the bet slip multiplied by the total odds, which are calculated by multiplying the odds for the outcomes selected in the accumulator, provided that all the outcomes win.

1.27. List of markets: A complete list of all outcomes offered to bettors that includes the following: outcome code, outcome name (winning conditions), and the odds. Bets on the game are only accepted on the outcome options included in the list of markets.

1.28. Outcome: One of the options in the list of markets, the exact result or winning conditions, which can be used to predict the result of the game with some degree of probability, and this probability is expressed in the size of the odds for this outcome.

1.29. Outcome code: A unique number stated in the printed list of markets or on the broadcast monitor which can be used to identify this outcome in the betting program.

1.30. Jackpot: A potential bonus additional to the bet slip winnings, which is awarded at random. The current jackpot amount is displayed on the game broadcast monitor and is played for in all other games.

1.31. Mega jackpot: A potential bonus additional to the bet slip winnings, but larger than a regular jackpot. It is awarded at random, but less frequently than the regular jackpot. The current mega jackpot amount is displayed on the game broadcast monitor and is played for in all games.

1.32. War jackpot: A potential bonus additional to the bet slip winnings. It is awarded at random and consists of contributions from bets placed by all bettors, but only from those placed in War games.

  1. RULES OF THE GAME:

2.1. The game is played by two parties, the player and the dealer. In each draw, the dealer gives one card to the player and one to herself.

2.2. The cards are dealt in the following order:

2.2.1. The parties receive one card each, in turn, until both parties have one card displayed face up.

2.2.2. The player always receives the first card.

2.2.3. When both parties have received one card face up, the situation is evaluated and it is determined whether either of the parties wins the draw (the player or dealer), or if the round ends with war.

2.3. The objective of the game is to get a card that has a higher value than the opponent’s card.

2.3.1. When both parties have received their cards, the party with the higher value card wins.

2.3.2. If the player and the dealer are dealt a card of the same value (no matter which suit), the outcome of the draw is war.

2.4. There are two rounds for submitting standard and/or combination bet slips for participation in each draw:

2.4.1. The time period for placing bets on current and upcoming draws consists of a first round (initial bets) and a second round (player’s card). Each round lasts for twenty (20) seconds.

2.4.2. In the current draw, one or more outcomes can be added to the same bet slip. Bettors can place bets on several outcomes of a single game using a standard bet slip only.

2.4.3. During the betting rounds for the current draw, one outcome for any other upcoming War events can be added to a combination bet slip in addition to bets on the current game; however, only one bet per game is permitted.

2.4.4. During the betting round for the current draw in the game of War, several bets for any draws in War or other TVBet games can be added to a combination bet slip; however, only one bet per game/draw is permitted, and the countdown to the next round or the start of the LIVE broadcasts of these games must be considered (so that the outcomes included are not out of date when the bet slip is submitted).

2.4.5. Bets on different rounds of the current game cannot be combined with one another.

2.5. The total winnings for a combination bet slip are calculated using complex accumulator/system odds multiplied by the total stake.

2.6. If the results of any game included in a combination bet slip are canceled due to technical or other reasons, then the odds for all bets on this game are changed to one (1.000) and are included in the calculation of the new overall odds for the bet slip.

2.7. When the jackpot is won, the winner is notified by a message on the bet slip and in the broadcast.

2.7.1. The jackpot can only be won by a bettor with a winning bet slip.

2.7.2. The winnings from the jackpot are added to the amount to be paid out for a winning bet slip.

2.8. Game settings that are regulated by the betting company:

2.8.1. Jackpot management

2.8.2. The maximum and minimum bet amounts, the maximum winnings for a bet slip or outcome, and other financial limits

2.8.3. The odds in the list of markets and any changes to them

  1. CARD DRAW PROCESS:

3.1. Initial bets. The first betting round, before participants are dealt their cards. In this round, bets can be placed on the player’s card, war, or the dealer’s card, and on other outcomes in the list of markets.

3.2. Player’s card. The second betting round. Once the first betting round is complete, the player receives a card face up, and new outcome odds are displayed on the monitor. This indicates the start of the second betting round. Bets placed in the first round do not affect bets in the second betting round, so bettors can place their bets on the same or different outcomes more than once.

3.3. Dealer’s card, the result of the game. After the second betting round, the dealer deals a card to herself and determines the outcome of the game. After this, the betting round for the initial bets in the next draw begins.

3.4. Change of cards:

3.4.1. When there are no cards left in the card shoe at the end of the current draw, the dealer announces that the shoe will be replaced by a new one.

3.4.2. When there are no cards left in the card shoe, it is replaced by a new one containing shuffled cards (one deck). This procedure is carried out by the assistant dealer in real time so that the replacement process can be easily observed.

3.5. Shuffling the cards. When the card shoe and the new shoe are switched (change of cards), the assistant dealer carefully removes the cards from the discard tray, shuffles them, and places them into the empty shoe.

  1. SPECIAL CASES:

4.1. Cancelation of the draw. Draws in the game of War can be canceled for the following reasons:

4.1.1. The scanner does not scan the card, or the reading does not match the card on the table.

4.1.2. A card or cards appear in the wrong place or are mixed up.

4.1.3. A technical problem occurs (internet connection failure, technical failure in the studio, or dealer error).

4.1.3.1. Errors made by the dealer which may lead to the game being canceled:

4.1.3.1.1. The cards are dealt in the wrong order (see 2.2.).

4.1.3.1.2. A card or cards are marked or damaged.

4.1.3.1.3. A card or cards fall off the table or are not visible on the monitor due to an error by the dealer.

4.1.3.1.4. A card or cards in the deck appear face up, and the picture/number is visible due to incorrect shuffling.

4.1.3.1.5. The dealer forgets to use a cut card.

4.1.3.1.6. The dealer incorrectly scans a card or cards and the scanner readings do not match the card on the table.

4.1.4. If a draw is canceled, all bets on it are voided and returned to bettors (with odds of 1.000).

4.2. If there is a technical failure (loss of internet connection, scanner failure, etc.) or the dealer makes a mistake (only one card is scanned or cards appear in the wrong place, a card falls off the table, etc.), the card shoe that is currently being used in the game is replaced with a new one.

4.3. Technical problems with the broadcast of the finance channel are not grounds for canceling the result of the game. The channel is shown only as further confirmation that the game is broadcast live.

  1. ORGANIZATION OF THE GAME:

5.1. Games take place LIVE, 24/7, with maintenance breaks.

5.1.1. TVBet has the right to change the time of the betting round in a draw.

5.1.2. A live broadcast of a 24-hour finance TV channel is shown as confirmation for bettors that the game is broadcast live.

5.1.3. Scheduled maintenance works take place on Tuesdays (7:00–8:00 GMT +1).

  1. CARDS AND DECKS:

6.1. Only one (1) deck of cards with the same back color is placed in the shoe and used for the draw.

6.2. Two (2) decks of cards, one blue and one red, are used during the course of the game.

6.3. If even one card falls off the table or cannot be seen by bettors, the deck is replaced.

6.4. A deck is replaced if one or more cards are marked or damaged.

6.5. A standard deck of 52 (fifty-two) cards is used in the game. Each card has a unique bar code that is scanned when the card is dealt onto the table, using the scanner built into the table.

  1. EQUIPMENT USED IN THE GAME:

7.1. One standard deck of 52 (fifty-two) cards

7.2. A scanner built into the table

7.3. Cut card

7.4. Card shoe

7.5. Discard tray

7.6. A new shoe with a deck of 52 (fifty-two) cards

7.7. A specially designed table with boxes for the dealer and player’s cards, and a space for shuffling the cards

7.8. A service bell for the dealer

  1. LIST OF MARKETS AND ODDS

8.1. All odds in the War list of markets (see 8.2.) are provided for when a new shoe with a full deck of 52 shuffled cards (*) is placed on the table.

8.2. War list of markets: 

Outcome name

Odds

(Please note: the odds stated here are for guidance only. Current odds are listed in the game.)

 

Main outcomes

Dealer Wins

1.912

 
Player Wins

1.912

 
War

15

 

Card color

Dealer – Red

1.8

 
Dealer – Black

1.8

 
Player – Red

1.8

 
Player – Black

1.8

 

Suit

Dealer – Clubs

3.6

 
Dealer – Diamonds

3.6

 
Dealer – Hearts

3.6

 
Dealer – Spades

3.6

 
Player – Clubs

3.6

 
Player – Diamonds

3.6

 
Player – Hearts

3.6

 
Player – Spades

3.6

 

Value

Dealer – 2

11

 
Dealer – Over 2

1.001

 
Dealer – 3

11

 
Dealer – Under 3

11

 
Dealer – Over 3

1.063

 
Dealer – 4

11

 
Dealer – Under 4

5.8

 
Dealer – Over 4

1.17

 
Dealer – 5

11

 
Dealer – Under 5

3.9

 
Dealer – Over 5

1.3

 
Dealer – 6

11

 
Dealer – Under 6

2.925

 
Dealer – Over 6

1.462

 
Dealer – 7

11

 
Dealer – Under 7

2.34

 
Dealer – Over 7

1.671

 
Dealer – 8

11

 
Dealer – Under 8

1.95

 
Dealer – Over 8

1.95

 
Dealer – 9

11

 
Dealer – Under 9

1.671

 
Dealer – Over 9

2.34

 
Dealer – 10

11

 
Dealer – Under 10

1.462

 
Dealer – Over 10

2.925

 
Dealer – J

11

 
Dealer – Under J

1.3

 
Dealer – Over J

3.9

 
Dealer – Q

11

 
Dealer – Under Q

1.17

 
Dealer – Over Q

5.8

 
Dealer – K

11

 
Dealer – Under K

1.063

 
Dealer – Over K

11

 
Dealer – A

11

 
Dealer – Under A

1.001

 
Player – 2

11

 
Player – Over 2

1.001

 
Player – 3

11

 
Player – Under 3

11

 
Player – Over 3

1.063

 
Player – 4

11

 
Player – Under 4

5.8

 
Player – Over 4

1.17

 
Player – 5

11

 
Player – Under 5

3.9

 
Player – Over 5

1.3

 
Player – 6

11

 
Player – Under 6

2.925

 
Player – Over 6

1.462

 
Player – 7

11

 
Player – Under 7

2.34

 
Player – Over 7

1.671

 
Player – 8

11

 
Player – Under 8

1.95

 
Player – Over 8

1.95

 
Player – 9

11

 
Player – Under 9

1.671

 
Player – Over 9

2.34

 
Player – 10

11

 
Player – Under 10

1.462

 
Player – Over 10

2.925

 
Player – J

11

 
Player – Under J

1.3

 
Player – Over J

3.9

 
Player – Q

11

 
Player – Under Q

1.17

 
Player – Over Q

5.8

 
Player – K

11

 
Player – Under K

1.063

 
Player – Over K

11

 
Player – A

11

 
Player – Under A

1.001

 
Dealer to have a Face Card (J, Q, K)

3.9

 
Dealer to have a Non-Face Card (A, 2, 3, 4, 5, 6, 7, 8, 9, 10)

1.17

 
Player to have a Face Card (J, Q, K)

3.9

 
Player to have a Non-Face Card (A, 2, 3, 4, 5, 6, 7, 8, 9, 10)

1.17

 
Next Card Rank to be 2

11

 
Next Card Rank not to be 2

1.001

 
Next Card Rank to be 3

11

 
Next Card Rank not to be 3

1.001

 
Next Card Rank to be 4

11

 
Next Card Rank not to be 4

1.001

 
Next Card Rank to be 5

11

 
Next Card Rank not to be 5

1.001

 
Next Card Rank to be 6

11

 
Next Card Rank not to be 6

1.001

 
Next Card Rank to be 7

11

 
Next Card Rank not to be 7

1.001

 
Next Card Rank to be 8

11

 
Next Card Rank not to be 8

1.001

 
Next Card Rank to be 9

11

 
Next Card Rank not to be 9

1.001

 
Next Card Rank to be 10

11

 
Next Card Rank not to be 10

1.001

 
Next Card Rank to be J

11

 
Next Card Rank not to be J

1.001

 
Next Card Rank to be Q

11

 
Next Card Rank not to be Q

1.001

 
Next Card Rank to be K

11

 
Next Card Rank not to be K

1.001

 
Next Card Rank to be A

11

 
Next Card Rank not to be A

1.001

 

Winning combinations

Dealer Wins – Clubs

7.6

 
Dealer Wins – Diamonds

7.6

 
Dealer Wins – Hearts

7.6

 
Dealer Wins – Spades

7.6

 
Player Wins – Clubs

7.6

 
Player Wins – Diamonds

7.6

 
Player Wins – Hearts

7.6

 
Player Wins – Spades

7.6

 

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